
If you make the shoes invisible while she's wearing them, then yes, she will be on her tip-toes unless you can manually turn off the high-heel pose. Now her toes are probably sticking through the sides of the toebox, the shape of the shoe is all wrong, and the heel of the shoe is bent and buried under the ground.Įach high-heeled shoe mesh with heels of different lengths needs its own custom pose to make the shoes work.

If you load the shoes, then load the figure, and then auto-fit the shoes to the figure, the "high heels pose" doesn't get activated. The shoes go on and she stands up on her tip-toes, and now the heel of the shoes is perfectly touching the ground. It's possible you might need to do both, depending on how the third-party pose was created.Ĭlick to expand.The purpose of a high heel pose is to make high heeled shoes work. In the Parameters pane, right click Transforms > Translation, mouse over the word Paste, and click Paste to Selected Item(s) Paste the hip bone's old position into the moved hip bone.In the Parameters pane, right click Transforms > Translation, mouse over the word Copy, and click Copy Selected Items Select the character's Hip bone before applying the new pose.If applying the new pose does not change the base figure's X, Y, and Z coordinates: Paste the figure's old position into the Translation field.Select your figure and apply the storebought pose.In the Parameters pane, make sure "Genesis 8.1 Female" or whatever is selected.


Select the figure (not any specific bone).If applying the new pose changes the base figure's X, Y, and Z coordinates:
